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Blind Structure Generator

The #1 home tournament complaint is a night that drags past midnight — or ends by nine. This generator sizes the blind ladder to your players, stacks, and target length, so the math ends the tournament when you want it to.

LevelSmall blindBig blind
150100
2100200
3100300
4200400
5☕ break before300600
6400800
75001,000
81,0002,000
9☕ break before2,0004,000
102,0005,000

~10 levels × 20 min ≈ 3.3 hours of play. Suggested breaks every 4 levels.

How it decides the schedule

Total chips in play divided by remaining players tells you when a tournament ends: once the average stack is short — around eight big blinds among the last few players — it's over within a couple of hands. The generator starts you near 100 big blinds, targets that short-stack endpoint at your chosen finishing time, and spaces the levels geometrically between the two, rounding every blind to numbers your chips can actually make.

How long should blind levels be in a home tournament?

15–20 minute levels suit most home games: fast enough to finish in an evening, slow enough that skill matters. Turbo nights use 10–12 minutes; deepstack sessions 25–30.

How fast should blinds increase?

Each level should raise the big blind by roughly 25–50%. Doubling every level feels like a crapshoot; smaller steps play better and still end on schedule because the count of levels controls total length.

How many chips should players start with?

Aim for 75–150 big blinds at the first level. A 10,000 stack with 50/100 starting blinds (100bb) is the home-game standard.

Don't print it — run it.

Put this structure on our free tournament clock: big-screen timer, blinds that advance themselves, payouts tracked.

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